Zurück   ModControl.Com - GermanysNr1MultiConsoleSceneSource > WII > Wii - Software > Emulatoren

Emulatoren Diskussionen, Info´s und Downloads von Wii Emulatoren. kein Rom Support


Antwort
 
LinkBack Themen-Optionen
Alt 29.06.2009, 17:21   #1 (permalink)
Protect ya neck!
 
Benutzerbild von hitman43
 
Registriert seit: 22.05.2005
Ort: 36 Chambers
Alter: 30
Beiträge: 19.332
Standard WiiSX Beta 1

Zitat:
WiiSX beta 1 brought to you by Wii64Team (emu_kidid, sepp256, tehpola)

Usage:
.bin/.cue only supported.
Place all your .bin/.cue & SCPH1001.BIN in sd:/PSXISOS/
SDCard must be in before starting the .dol (duh)

Known Issues:
CDDA audio streaming is not implemented
XA audio fails at times
Final Fantasy VII crashes Dynarec
FPS limit not working at times

Credits:
pcsx team Playstation Emulator - PCSX
pcsx-df pcsx-df | Main
pcsx 1.5-test3 mac version by Gil Pederson Mac PCSX Playstation Emulator - Latest News
P.E.Op.S. PSX Gpu SourceForge.net: P.E.Op.S.
Zitat:
WiiSX/CubeSX Progress & Beta 1

As you may recall, WiiSX was put aside for us to all focus on Wii64. However, I picked it up again over the past weekend and made a few improvements along with a bit of help from tehpola. I ported over the pcsx-df code which is an updated and less-buggy pcsx codebase which instantly gave us great compatibility results in the Interpreter.
However, I then got the PowerPC recompiler (Originally from here coded by Gil Pedersen) working. It didn’t take much to get it into a operational state, just making it not mess with the GPR r13 to comply with EABI standard got it working, as well as some other small tweaks here and there. I also added some more functionality to it (recompiled all loads) and gave it 8MB of memory to keep recompiled code in (this is 7MB only for GC), but will gradually get bigger as I move things to MEM2/ARAM. There’s quite a bit to be improved within the dynarec, and quite a bit to be coded still, but I’m quite happy with its performance all things considered.
The GUI is non-existant apart from two options and a text based file browser. You can choose between the Dynarec or Interpreter and a Standard Controller or a Analog Controller. The analog controller is broken in some games, and so is the Dynarec (Final Fantasy VII battles).
Of course there is quite a bit to do, such as XA audio, CDDA audio, a GUI, Save states, .iso support, and much more, but this project will go on the sidelines again until the Wii64 beta is released. We hope to see positive some contributions to the code in the meanwhile whilst we work on Wii64 and not just controller config hacks
The full source (now updated with my latest changes) is available at pcsxgc - Google Code.
You may download CubeSX and WiiSX beta files from the pcsxgc GoogleCode site.
Instructions are provided in the readme.txt file in each respective archive.
Quelle: EmulateMii Blog Archive WiiSX/CubeSX Progress & Beta 1
Angehängte Dateien
Dateityp: zip WiiSX-beta1.zip (313,6 KB, 3x aufgerufen)
__________________

KEIN PN, ICQ, MSN, EMAIL ETC. SUPPORT!
hitman43 ist offline   Mit Zitat antworten
Antwort

Lesezeichen


Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1)
 
Themen-Optionen

Forumregeln
Es ist Ihnen nicht erlaubt, neue Themen zu verfassen.
Es ist Ihnen nicht erlaubt, auf Beiträge zu antworten.
Es ist Ihnen nicht erlaubt, Anhänge hochzuladen.
Es ist Ihnen nicht erlaubt, Ihre Beiträge zu bearbeiten.

BB-Code ist an.
Smileys sind an.
[IMG] Code ist an.
HTML-Code ist aus.
Trackbacks are an
Pingbacks are an
Refbacks are aus





© 2005 - 2010 MODCONTROL.COM | Alle Rechte vorbehalten.